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Arma 3 spawn ai module
Arma 3 spawn ai module




arma 3 spawn ai module

Keep in mindthat while delayed spawn is checked here it will still affect automatic spawns done by the Mission Generator. See more info in the delayed spawn option. This is done to save server CPU as the players don't care about units that they can't see.

  • Delayed: By checking this option MCC will not actually spawn the unit/vehicle to the zone/location but rather will virtually remember where it suppose to spawn and will spawn it automatically once a player get close enough to it.
  • Location: MCC by default will spawn all units and vehicles on the server if there is a Headless client MCC will recognize it automatically and you can choose to spawn the unit/vehicle on the HC instead of the server.
  • Empty: This option will be available only for single vehicle units and by selecting "Yes" the vehicle will be spawned empty and will disregard behavior selection.
  • Behavior: The behavior section will determine the group/unit different behavior when spawned inside a zone as described in the GAIA section.
  • Class: The exact group or unit class that will be spawned.
  • arma 3 spawn ai module

    Options may vary from infantry, armor, SF teams exc.

    arma 3 spawn ai module

    Branch: Here you'll find the different branches of spawns depends on the selection you have made in the "Type" options.Type: Toggle between group or individual spawns.In the spawn container you'll find different spawn options: In the MCC main dialog press the "Spawn" button a new container will pop out where you can define and control different aspects of the spawn process. Once you have mastered how to create and control MCC's zones, you are now ready to do some basic spawning.






    Arma 3 spawn ai module